ComLabGames User Guide

This guide describes the current ComLabGames browser application for designing, testing, running, and reviewing strategic-behavior experiments. It is intended for moderators, testers, and participants.

The application has four main paths:

Current Workflow

A moderator opens or creates a game in Design, saves and validates it, adds it to a room in Execution, and starts it. Players join through the room link. Game sessions shows current progress, while Run Logs preserves the run for review and analysis. Design navigation is available for every game, and a browser-local language selector provides English and Slovenian interface labels.

Find The Instructions For Your Task

I want to…Start here
Try a small example and make my own copyQuick Start, then Demo Mode
Choose a game type for my experimentGame Types And What You Can Explore
Build or revise a game, manually or with AIDesigning Games, AI Design
Verify a game before inviting participantsTesting a Game Before Class
Invite players and monitor several groupsModerator Workspace
Check results, ask AI or reuse analysis instructionsLogs and Run Analysis
Transfer or recover my workGame packages and deleted games, Workspace Backup
Resolve a failed action or interrupted connectionTroubleshooting

The chapters below explain tasks first. Settings references provide the detailed fields when you need them.

Core Concepts

Game Types

For the purpose, examples, and differences between types, see Game Types And What You Can Explore.

Older technical material may use Matrix, Tree, FFG, MG, or MGD. The current application stores and executes a canonical definition, including after importing a legacy file.

Chapters

  1. Quick Start
  2. Game Types And What You Can Explore
  3. Registered Users and Passwords
  4. Players and Room Links
  5. Moderator Workspace
  6. Designing Games
  7. AI Design
  8. Auction Design
  9. Market Game Design
  10. Strategic Form Design
  11. Extensive Form Design
  12. Free Form Design
  13. Data Model Settings Reference
  14. Market Design Commands Reference
  15. Assignment Settings Reference
  16. Page And Audience Reference
  17. Formula Editor Reference
  18. Free Form Settings Reference
  19. Market Settings Reference
  20. Auction Settings Reference
  21. Extensive Form Settings Reference
  22. Strategic Form Settings Reference
  23. Rooms And Sessions Reference
  24. Playing a Game
  25. Demo Mode
  26. Testing a Game Before Class
  27. Logs and Run Analysis
  28. Run Log And Analysis Reference
  29. Workspace Backup And Restore
  30. Terminology Index
  31. Troubleshooting

Documentation Status

The English and Slovenian task guides and screenshots were aligned with the local application on 9 November 2026. They cover getting started, editing/testing, room admission and session completion, Run Logs/AI templates, and transfer/recovery. AI screenshots use explicitly illustrative conversations. Game content and example names may remain English when the interface is Slovenian. Deployment of this guide is a separate step.

The conceptual chapter on game types was added on 10 November 2026. It explains experimental purposes and links to the existing introductory games.