Testing a Game Before Class

Test a game before using it with players. Demo mode is helpful, but the most realistic browser test uses the moderator dashboard and separate player tabs.

Open test client
Open test client
  1. Sign in as a moderator.
  2. Select a test room.
  3. Upload or choose the game definition.
  4. Click Start.
  5. Use Open test to open player tabs.
  6. Join enough players to fill the first session.
  7. Submit at least one normal decision path.
  8. Confirm the game advances.
  9. Confirm the moderator dashboard updates.
  10. Stop the test game when done.

Why Separate Tabs Matter

A real run has one browser client per player. Separate tabs expose issues that a one-tab Demo cannot show, such as:

What To Check

Check:

Testing Uploaded Games

Uploaded games can differ from built-in reference games. Test the actual uploaded file that will be used in class.

If a game has multiple paths, test at least one typical path. For complex games, also test one path with a different player acting first or a different choice outcome.

Using Demo During Testing

Use Demo when you want a quick visual check of reference-game behavior.

Do not rely on Demo alone for:

After Testing

Stop test games that should not remain visible to players. If you used a separate test room, leave the live class room clean until you are ready to start the real run.