Rooms And Sessions Reference

Execution separates setup from observation. Rooms controls which games players can enter; Active Sessions shows session instances already created by those joins.

Rooms And Game Sets

A Room owns one player link and may contain games directly or inside named game sets. Game sets are organizational containers inside Rooms; they do not copy or change catalog definitions.

Room-level controls create a game set, add games, copy or release links and shortcuts, and remove eligible rooms. The main Room is the account's default and cannot be removed.

Game Row Controls

Controls act on the game placement in the Room:

Changing or removing a placement does not rename, move, or delete the catalog definition.

Starting A Run

Start uses the last saved definition, performs execution validation, and creates one run. Participants joining that open game are allocated into one or more sessions according to Assignment.

A session with a positive Players per session value waits until full. An open session uses the run-specific participant count where supplied. Stop affects admission to the run; it does not erase sessions or rewrite their captured definition.

Active Sessions Fields

The event count is a compact progress signal. It is not a score and may increase because of timers or server-side transitions as well as participant actions.

Ordering And Filtering

Nonterminal sessions appear first. They are ordered by ascending event count, then newer opening time, so the least-progressed session is easiest to notice. Terminal sessions follow in newest-first order.

At five or more sessions, the filter searches game, Room, session, status, game type, and participant names. Rooms and Active Sessions have independent scroll areas.

Session Actions

For Free Form and Market runs whose sessions share one game-level view, only the first relevant card exposes the eye; later cards show stage above.

Status Interpretation

Use the status together with Players, event count, and Moderator view. No single field alone proves that every participant completed the intended path.