Terminology Index
A
Asset
A tradable instrument in a Market Game. It has a tick size and Player Type-specific endowment, valuation, limits, and permissions. It is distinct from an Image. See Market Settings Reference.
- Active Sessions: Moderator Workspace
- Assignment: Designing Games
- Assignment settings: Assignment Settings Reference
- Audience: Designing Games
- Auction: Auction Design
- Auto demo: Demo Mode
C
- Canonical definition: ComLabGames User Guide
- Catalog: Designing Games
- Choice: Designing Games
D
- Data model: Designing Games
- Data model settings: Data Model Settings Reference
- Demo: Demo Mode
- Design: Designing Games
E
Eligible Player Types
The Assignment Player Types that participate in a selected Auction. This mechanism setting is separate from Page Audience. See Auction Settings Reference.
- Execution: Moderator Workspace
- Extensive Form Game: Extensive Form Design
F
Free Form Stage
A node in a directed game flow. Its settings can define Pages, completion rules, routes, and ordered Variable outputs. See Free Form Settings Reference.
- Formula editor: Designing Games
- Formula functions: Formula Editor Reference
- Free Form Game: Free Form Design
G
- Game presentation: Designing Games
- Game set: Moderator Workspace
I
Information Set
A group of compatible Extensive Form Player decisions that represent situations the participant cannot distinguish. Members share a Player and coherent Actions. See Extensive Form Settings Reference.
- Image: Designing Games
- Information set: Extensive Form Design
M
- Market Asset: Market Game Design
- Market Game: Market Game Design
- Market design commands: Market Design Commands Reference
- Moderator view: Moderator Workspace
O
- Open game: ComLabGames User Guide
- Open test client: Testing a Game Before Class
P
Payoff Recipient
A Player or supported actor whose formula occupies a terminal tree entry or Strategic Form outcome slot. Strategic Form cells share one ordered recipient vector. See Strategic Form Settings Reference.
- Page: Designing Games
- Page settings: Page And Audience Reference
- Passive Page: Designing Games
- PIN: Players and Room Links
- Player Type: Playing a Game
R
Run
The durable execution opened when a moderator starts a game. One Run can contain multiple Sessions and owns the definition snapshot and Run Log. See Run Log And Analysis Reference.
Room
A moderator-owned player entry space containing ordered game placements and optional game sets. See Rooms And Sessions Reference.
- Room: Moderator Workspace
- Room link: Moderator Workspace
- Room shortcut: Moderator Workspace
- Run: Logs and Run Analysis
- Run Logs: Logs and Run Analysis
S
Session
One allocated group of participants inside a Run. Active Sessions orders unfinished sessions by event count and finished sessions by recency. See Rooms And Sessions Reference.
- Session: Logs and Run Analysis
- Stage: Designing Games
- Strategic Form Game: Strategic Form Design
V
- Validation: Designing Games
- Variable: Designing Games
- Value source: Designing Games
- Variable settings: Data Model Settings Reference